The majority of Roblox’s creators - who populate the platform’s app store-like interface with games and other experiences - are 17 and older. Roblox’s above-17 age group is its fastest growing, and that group comprised nearly 40% of its daily active users last year. In contrast, the 13+ category only allows “moderate” violence and “light” realistic blood but no romantic themes or alcohol. Now, those colorful worlds will be able to offer users age 17 and up experiences that contain more intense violence, romance, crude humor, depictions of gambling and even a bit of virtual booze to wash it all down with. To create or enjoy those experiences, Roblox users will need to pass an age verification process that requires a government ID and a live selfie.įor the unacquainted, Roblox occupies an unusual space between a social network and a game, offering its many millions of daily users a candy-colored smorgasbord of user-generated game worlds and online social spaces. The platform, once synonymous with younger kids, announced Tuesday that it would allow creators to build mature content designed for users age 17 and up. Roblox is well aware that its young users are getting older, and the company is making every effort to grow up along with them.
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